
However, we made changes to the gameplay and reworked on all the cinematics. Pierre-Sylvain Gires (Game Director): We stuck to the plot and storyline of original game. Given how beloved The Sands of Time is, how closely are you going to stick to the original in the remake? What kinds of changes to the story or gameplay can players expect, if any? We wanted to bring back this game from the past as it is a beloved title for many fans and also let us re-imagine and remake this game for the current generation using the increased hardware prowess for a visually delightful experience. The story narration, puzzle & the iconic rewind powers of the prince provided a very nice gameplay experience. Syed Abbas (Deputy Managing Director): The game holds a special place for us and was also one of the most highly rated games during its time. What prompted the decision to remake The Sands of Time rather than attempt an all-new entry?
#CLASSIC ARCADE GAMES FOR MAC OS X PRINCE OF PERSIA SERIES#
Prince of Persia is a fan-favourite series that people have been asking for the return of for quite some time now. "We have remained faithful to the original version but made improvements to modernise the game." Our questions below were answered by managing director Syed Abbas, production director Sashi Menon, game director Pierre-Sylvain Gires, and senior producer Annu Koul.

Recently, we reached out to The Sands of Time Remake’s development team at Ubisoft India to talk about their first major AAA project and what improvements they’re making to this timeless classic. As one of the most beloved and highly regarded games of its generations, its remake will have a lot to live up to, but the developers certainly seem to be up to the task.

Now, finally, Ubisoft are giving in to demands, with a full-fledged remake of The Sands of Time on the way. It’s been ten years since Prince of Persia’s last mainline game released, and cries for the series to come back have only grown louder as more time has passed.
